General highlights since
Name: Combat Update
-Loot Drops based on loot tables
-Armor protection capped at 30
-Cooldown on weapon attacks (also, weapons now have attack speeds)
-Can choose dominant hand in options (You can now be a lefty!)
-Attacks now have a strength meter
-Dual Wielding (but only the main hand can physically attack)
-New enchantments (named "treasure enchantments" due to how they're obtained)
-New status effects, and gliding
-Lots of stuff
-Changes to The End
-Igloos in Ice Plains and Cold Taiga
-The Void is now a biome/choice in Superflat generation
New Blocks, Items and Mobs
Direct Quotes About stuff I think should be noted:
"Sharpness and Protection enchantments have been nerfed. "
Silk Touch can no longer be applied to shears in survival mode.
Fished junk will be less damaged (0%–90% durability remaining) while treasure will be more damaged (0%–25% durability remaining).
Ink sacs will now be caught singly with weight 10 (formerly a stack of 10 with weight 1).
Health regeneration increases exhaustion faster
Sneaking now increases exhaustion by half as much as walking.
Axes are much stronger but slower, swords and pickaxes are slightly weaker, but swords are faster than axes, shovels are slightly stronger, hoes are the fastest but also the weakest and now take durability damage when attacking.
Status effect icons are now displayed on the HUD on the right hand corner instead of just in the inventory
Clerics now sell ender pearls (for 4–7 emeralds) instead of Eyes of Ender. Librarians charge double for books with "treasure" enchantments.
Brewing Stand - Requires blaze powder to be able to use
Hay Bale - Falling onto a hay bale does only 20% of normal fall damage. The furthest the player can fall, and live, without armor, is 100.27 blocks. The furthest the player can fall with feather falling is 169.19 blocks.